Currently, the main unity file consists of several scenes, most of which for testing, the rest are main files. The current two above are woods and farm (which will be updated again in the week with the latest version with the newest models).
Firstly, I've managed to add to start adding some textures to farm, and with the final assets, Farm should be fully textured by the end of the week. The style has been finally set, and will match with some of the final lighting adjustments and changes.
Most of the textures are reusable too, so we can change the colours of them and move them to fit with other levels, making it easier and quicker, allowing us to pick
There are several pieces of new code, and some changes to the game to add a bit more of a puzzle to it. Some of the worries have been dimming down the lighting for the dark world, as well as swapping textures, I've managed to achieve this with the timer. On top, we've added a working timer, and gem collection which adds time to the counter.
After a testing and discussions, I've added some extra features to the game. For example, there is a friendly light companion through the game, which follows the mouse. It helps to illuminate the way when it's dark, so the player can spot the gem, and I've added another code to it, so it can pick up items and help the player progress, so for some areas, the player will have to find something and grab it with the mouse to help them progress.
Our Character controller has also been fixed, and they now can climb up ladders, there was an error and he couldn't climb up, nearly all the codes are in place, besides the character animations and crawling and jumping, which we need the character animated for.