Wednesday, 23 October 2013

The Unity File: Testing Lab [Emma]

What has been done so far:
- Character script for movement and jump, locked to X and Y axis only.
- Camera script, which always finds the player attached.
- Toggle game objects (fade with alpha channel)
- Change between textures
- Camera depth of field  (blur background)
-  saturation adjustment
- Light dimmer (so when character gets up high the light dims)
- vingetting
- Pushing (was done See below)

What needs to be done:
- Pushing and pulling coding: The pushing and pulling coding did work, but the original character controller was suited for FPS, and we changed to suit play
- Climbing up vines/ladders

Monday, 21 October 2013

Carnival Assets

The reference pictures of the rides and games that are available at the carnival. I had to research reference images which gave a semi 360 view of a ride or games that are available to get a better picture of how these objects look like and try to recreate them. The reference pictures focus on rides, games and prizes that are seen at carnivals.

Reference Pictures:
































3D Models:

Carnival Entrance Gate

Carnival Small Tent

Ferris Wheel

Merry-Go-Around

Haunted House

Balloon

Sweet/Snack Cabin

Scary Clown Attraction

Catch a Duck Game

Blow-Up Fish

Blow Up Hammer

Goldfish Prize Bag

Attraction Signs

Spinning Ride

Teddy Bear

Teddy Bear Shark

Tin Can Alley Game

Carnival Large Tent
Building the carnival assets was a long..... yet intriguing job so far, I had to finish a lot of models by our given group deadline and make sure all models are ready to be utilised into the game. The most challenging asset of carnival is the Ferris wheel. Using the cylinder shape for the support of the object I had to add more edge loops to the shape which distorted the shape a little but also left me a big problem when I extruded it to give the support a normal 3D shape; the problem was that I had to merge 2 sides of the Ferris' wheel support and connect them by merging the vertex which was a longed task. the other issue I ran into was the carnival entrance; since the reference picture was in a perspective angel I had to re adjust it in Photoshop before it was ready to be used for the basis of the model. This Task wasn't as difficult as modelling the Ferris wheel.

The scary clown attraction wasn't a difficult task to do but it was challenging since it was my first attempt at modelling a 3D face. I'm quite pleased with the result by maintaining quads throughout the geometry and keeping it relatively low poly however having a edge face for a organic model inst ideal and doesn't give it a professional finish. I need to make it smooth however I have tried this and some of the geometry was lost thus needing more time to perfect the model to be used (it will be my last model to re work if needed too).

The Spinning ride was also another challenge which I enjoyed doing. since a lot of  issues was from getting the proportions right to the reference pictures. the ride I made is a combination of various designs of the same ride. Once i grasped the proportions correctly building it was no problem. however whilst building I somehow messed up my rotation pivot of the small balls on the centre cone and had to manually rotate them to the required location I think it was occurred by me making combined objects stacks which somehow interrupted with the pivot or with it corresponding to the 3D 'world' angle.

The other assets weren't as challenging or difficult from the previous ones that I have mentioned which gave me no technical issues to deal with however I had to remember that the Carnival level is heavy animated and I personally made sure each 'moveable' object piece is ani-matable by our animator.

Estimated time is around 1-4 hours. this is the longest time I have took to complete the asset and it is because i wanted to capture the basic details of each asset to convey them better to the audience yet still maintaining a low poly count. Doing this also gave me a close call to our group dealine which i managed to finish before the date.

Rejected Idea/Model:
This was our original haunted house which I chosed to model however it wasnt approved by the group because it didnt show the concept of a 'house' so together we looked at more attractions of haunted house and finally decided on one.