Genre: side scrolling adventure/puzzle/with hints of horror
Game inspiration:
·
Limbo
·
Eversion
·
Rayman legends
·
Battle block theatre
·
3d world Mario
·
Trine
·
Shifting World
Levels: Minimum 5
·
Farm/field
·
Carnival
·
Woods at night/Cave/swamp
·
Art/history Museum (T- Rex made of maybe spoons
in normal/ horror something else)
·
Industrial city – Constantly horrible, collect
gems for a few moments respite
·
Playing on Phobias still > Changes the path
if gems not collected.
·
Car crash - newspaper article at the end >
Pile up his fault
·
Maybe Drunk driving
·
Limit
Stretch goals:
·
Secret gems: collect all for different ending???
·
Crawling???
·
Plot:
Man ends up in a car crash coming home from
a party, during his unconsciousness; he enters a “Dream state” and travels
through the levels. The levels will alternate between two worlds, a
horror/disturbing world, and the “Pure” world. The levels will increasingly get
worst, with longer time spent in the disturbed world; you have to collect items
for the world to revert back to the “Pure” world.
The disturbed world will represent the
horror of the car crash. During the horror element of the game, appearance of
phobias in visual forms will be present during levels to add towards the horror
feel.
At the end, you discover that there had been
a car pile-up, caused by your drunk driving.
Chapter One:
·
On screen - FoxTales Production presents >
playing speeding car sound
·
Fade into Title
·
Start in field > travel through the field
> learn controls > collect gems > next level
Chapter Two:
·
Black screen > Heavy breathing/hissing of the
car cooling down, distant car crash
·
Carnival level
·
Hints of reality – eg. Car parts you can move
maybe
Chapter 3:
·
Black screen, sirens sounds,
·
Woods level
·
Siren lights in the background ocassionally
Chapter 4:
·
Black screen > A&E sounds
·
Art museum level
·
Car broken > Hospital bed > Defibrillator
·
“Don’t forget the party tonight!” < In an art
Chapter 5 (all horror area, use gems for short time breaks):
·
Black screen > Heart monitor beeping
·
Industrial level - Derelict
·
Abandoned items – power station area, cranes,
concrete tubes, cones, wire fences, restricted areas
Various Ending:
1.
About to collect last gem, fall through floor,
wake up
2.
Darkness grows more quickly, collect large gem,
gem shatters, wake up
3.
Chases gem, bright light, wakes up
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