Tuesday, 25 February 2014

Sound Effects meeting:

Cutscenes:

Will add to while working on.

1. Opening:
  • Ambient noise (insects, nightime, rain)
  • Start car engine
  • Slow drive
  • music in the background
  • Mini Pause "Foxtales Presents"
  • drive sound effect comes back in
  • Car crash, Music pauses, ambient noises stop
  • Starts music again
  • Heart monitor
2. Farm/Woods:
  • Hissing car (cooling engine)
  • Previous ambient noise carries on.
  • Dust settling
  • Heartbeat very fast
3. Woods/Industrial:
  • Ambulance from a distance
  • Previous ambient noises
  • Fast heartbeat faster than previous
  • Radio talk?
  • Running footsteps/puddles
4. Finale:
  • Distorted voices/hospital
  • Heart monitor DEAD
  • Credit music fade in
Mike doing sounds/Unity building
Emma doing scripting/Unity building

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