I have created a start point of the level, I saw that the beginning of the level in Unity seemed to be quite empty so as a group we decided to add a bit more character to the scene by having a large rubble to block the player as he/she first enter the level. The big hill object is primarily used for blocking the level so the Player cant see the empty world and acts like a barrier from allowing the Player from walking off the level; it also helps add more character to scene which we are aiming for. The Earthquake was also made to "set the scene" of the level.
The stairs in the previous version of the Maya file was all made from planes that were in an angle. I decided to give the stair objects more detail and give it a complete 3D look with added rails to give its complete character.
I noticed that the connectors of the rails and walkway was missing so i added them in them.
I created the sewage and drainage for the pipe's waste which leads to the sewage. I added more details to the entrance which gives more visuals to that part of the level which will be filled with assets to build up that scene.
The Moving lights was a decision that was made to make the level more fun. I had to create holes where the lights mechanism would move in and out.
The cracked Bridge is the final part of the level and as a group we decided to make them move so that the ending would not seem so quick to play through. the broken parts of the bridge will be movable so that Player must jump to each one to reach the end.
I personally did not have trouble created the final designs of the level since I had this Planned since the start. creating the level seemed tricky at first but as I learned the mistakes from my first attempt at a building I quickly found another approach that proved to be effective. The previous academic year project was a great help in creating these buildings.
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