Sunday, 27 April 2014

Industrial Level UV Mapped

UV mapping the Industrial level was not problematic however it was time consuming because I had to make sure each ploy was UV mapped and that each section of the level, the UV was matching with each other. I think this was the areas where I lost more of my time. Whilst UV mapping it helped me to see extra polys that were hidden behind others in the same area of the model. I used this time to clean up the model.

Low Quality Screenshot

High Quality Screenshot

Close-up Screenshot 1

Close-up Screenshot 2

Close-up Screenshot 3

Close-up Screenshot 4

Close-up Screenshot 5

Friday, 25 April 2014

Work done over the Easter Break

Over the Easter Break, I have been texturing all the assets that was left in the Farm level that needed to be textured and all the automobiles that I have created for both farm and industrial levels.   

Milk Canister


Silos




Windmill


Rusted Wheel


Oat sacks





Crate


Cart


Well


Scarecrow


Sunflower and Bushes





 Farm animals (Sheep and Cow) 



Vehicles

Mini Cooper (Industrial Level)






Rusted Version




Pickup Truck (Industrial Level)




Rusted Version



Tractor (Farm Level)




Family Car (Industrial Level)




Rusted Version



NewYork Bus (Industrial Level)






 
Rusted Version