Mike's Work:
Uv Texturing the Cave.
Mike as also UV mapped additional asset with skipping stones and Leafs.
Taj and Mike:
My plan for the forest was to connect the cave and background lands to each other since I thought it will give a better depth of the level and may add some additional visuals to the level; however I encountered that the Caves were too boxy (as seen in the first screenshot) and I was worried that if the Player jumped to high they could see the top of the caves which would not be good for the show case.
I had to add on to the caves to fit the cave's environment. I decided to not extend them longways however expand them from the sides to give it more of a rocky effect. Now the caves look as if they are standing in the middle of the lake. Below are the changes of the caves and how they look in Unity.
First cave
Bird-size view of the level
Placing the Leaf platforms.
I asked mike to create leaf platform for the level so that Forest will look like the concept art that Adrian has done. the layout of these platforms are also the same as they are in the concept art.
Skipping Stones
I have asked Mike to create skipping stones since as a group we decided to remove rivers that did not correspond with other streams in the design. Since I created the river stream I had to change the over all level of the world so that it has a flow from start to finish, hence why the skipping stones are in a diagonal line.
Trees
I had to multiply the the tree to make it seem as if they are 'tall'.
Logs
I had to play around with the placement of the logs so that the character can pass through them easily.
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