- I have made two individual cameras, one which is the normal camera with a normal saturation, the other second is a duplicate, however the saturation is reduced, giving the black and white effect to the game. The light fade has calls for both of these cameras, and when the timing reaches beyond the certain point, the cameras switch to black and white. I have been trying to adjust this code for a smoother transition, but at the moment the code is working and good.
- The crawl animation has been amended, so when the player crawls, his character controller resizes, allowing him to squeeze through the small gaps.
- Industrial has been imported into the overall project, as has all the cut-scenes, and all the levels are linked up and coded to proceed as they have been planned.
- Industrial has also been coded and is now completed.
- All the levels are now walkable and can be completed.
- Eveything is coded and scripted to work as it should, aka the black and white shift, the character, the restarts, the 3 counter.
The game is ready to be built and placed onto a CD for hand in, congrats guys! :D
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