Monday, 5 May 2014

Industrial World Level Fully Textured

Fully textured screenshot of Industrial level. The texturing for industrial  


Close-up Screenshot 1

Close-up Screenshot 2

Close-up Screenshot 3

Close-up Screenshot 4

Close-up Screenshot 5

Close-up Screenshot 6

Close-up Screenshot 7

Texturing the Industrial level was a pleasant job since I enjoy texturing then UV mapping models. Whilst texturing I did not have a lot of issues. This is due to planning my extended weekend (because of bank holiday); my weekend consisted of the following jobs:
  • Friday: Finish remaining assets
  • Saturday: Create tillable textures for Industrial Level. These consisted of :-
     > Windows
    >  Support Beams
    > First Building
    > Scafholding
    > Suspended walking bridge
    > Pavement (4 Pieces)
    > 3rd Building
    > 4th Building
    > Lights
    > Drain pipe
    > Cement
    > Rocks
    > Earth/Muddy
    > Ropes
    > Stairs
    > Window Frames
    > Green tint cement
    > Light brown tint cement
    > Metal (Dark and Light)
    > Flooring (Carpets, wood and tiles)
    > Interior Decorations
    > Tube
  • Sunday: Applying textures to big models of Industrial
  • Monday: applying remaining textures to smaller models.

I believe that spending more time on UV mapping allowed me to fly through texturing Industrial scene since I did not struggle with the resolution of the textures on models. For Tube, I had to find examples of real tubes/metro in the world and try to find photos of these automobiles with the right view points; this was a little tricky because I had to spend time searching for them. For the pavement I had to create 4 separate pieces so that they can join all areas of the pavement so it appears to be seamless. (this can be seen in 'Close-up 1').

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