Fully textured screenshot of Industrial level. The texturing for industrial
Close-up Screenshot 1
Close-up Screenshot 2
Close-up Screenshot 3
Close-up Screenshot 4
Close-up Screenshot 5
Close-up Screenshot 6
Close-up Screenshot 7
Texturing the Industrial level was a pleasant job since I enjoy texturing then UV mapping models. Whilst texturing I did not have a lot of issues. This is due to planning my extended weekend (because of bank holiday); my weekend consisted of the following jobs:
- Friday: Finish remaining assets
- Saturday: Create tillable textures for Industrial Level. These consisted of :-
> Windows
> Support Beams
> First Building
> Scafholding
> Suspended walking bridge
> Pavement (4 Pieces)
> 3rd Building
> 4th Building
> Lights
> Drain pipe
> Cement
> Rocks
> Earth/Muddy
> Ropes
> Stairs
> Window Frames
> Green tint cement
> Light brown tint cement
> Metal (Dark and Light)
> Flooring (Carpets, wood and tiles)
> Interior Decorations
> Tube - Sunday: Applying textures to big models of Industrial
- Monday: applying remaining textures to smaller models.
I believe that spending more time on UV mapping allowed me to fly through texturing Industrial scene since I did not struggle with the resolution of the textures on models. For Tube, I had to find examples of real tubes/metro in the world and try to find photos of these automobiles with the right view points; this was a little tricky because I had to spend time searching for them. For the pavement I had to create 4 separate pieces so that they can join all areas of the pavement so it appears to be seamless. (this can be seen in 'Close-up 1').
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