In Unity, I encountered a graphical problem with two models. The problem was that when the camera is moved in a certain direction some of the polygons would disappear and reappear again in a different angle of the camera. Below are screenshots displaying this issue.
Problem:
I did some research to the cause of this issue and it appeared to be a problem with the direction of the normals which were set on these specific faces of the model. In order to fix this issue, I had to reverse the normals on selected faces. Below is the screenshot of the fixed models as they appear in Unity.
Fix:
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