Farm Assets for Level:
Reference Pictures:
Reference pictures of required farm assets we need for our farm level. these items are chosen cause of their strong relations to the farm environment which is a perfect additions to our level.
3D Models:
Wooden Cart
The wooden cart model has been created to focus on the visual design of the contraption so that in the game world it looks like the wooden cart with low poly structure so that the game can run smoothly when played. Although the model can be pushed further to a 'realistic' standard the game art style is stylised with basic shapes to make up the environment and the assets; the wooden cart fits well within this art style.
Milk Carton
The milk carton model is a basic milk carton to be used as a repeatable model for our woods level. the basic form with a handle is much high that i's hope for but the level of details for the round smoothness comes to a low poly which is sufficient to run the game as a steady FPS
Rusty Wheel
The rusty wheel model has a high density mesh which is not necessarily needed for the art style that the group is going for, I may need to re work the poly count for the rim support so that it follows the blocky, stylised art style we are aiming for.
Fork & Spades
The particular set of models was a bit tricky to make since i had to craft various shapes to form other compound shapes i.e the cylinder to the rectangle of the spades's support. I had to play around the mesh edit options to find a best suited workflow to tackle the geometry.
Wooden Barrel
The wooden barrel model was the simplest model to create since it was moulded from a cylinder shape. with the help of edge looks and extrusion I could create it very easily and quickly.
Estimated time for each model created is around 15-30 mins. Time management wise is was a good work flow speed since I can complete them so that I can move onto the carnival level which is expected to require more time cause of its required assets and the complexity of them.
All of these models have been optimised for the game engine so that the FPS of the game can be a constant level when playing. I have deleted the work history and un-see able faces of each model to help do this.