- barn and fence textured assets
- Trees to give it a bit more life
- Windmill in the background
- Background box so to add a bit more 3d to it
- hay piles that are moveable
- Collisions/colliders for all objects individually
- The greyboxed platforms into place.
- Camera distance blur
- Vignetting around the edges
- Saturation boost
- Restart the level if you fall down.
- Moving character
- Pull and push (only one item at the moment, hope to put in more)
- Camera follow
- Ladder climb
The rest of the group have been working on the woods and carnival level, creating the lay out plans and assets, and Adrian on his character model.
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